The component system - VR & desktop
I designed the XR builder to provide a seamless creation experience across both desktop and VR. The desktop version features an intuitive drag-and-drop interface with AI-assisted customization, allowing users to build immersive experiences effortlessly. The VR version reimagines interaction with spatial controls, enabling users to manipulate components naturally using hand tracking and controllers. Both versions share a unified, adaptive UI, ensuring a smooth transition between 2D and 3D workflows while optimizing performance for real-time rendering.